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dc.creatorJovanović, Miodrag
dc.date.accessioned2024-03-11T14:47:03Z
dc.date.available2024-03-11T14:47:03Z
dc.date.issued2016
dc.identifier.issn0191-4537
dc.identifier.urihttps://ralf.ius.bg.ac.rs/handle/123456789/898
dc.description.abstractDecisions in democracy are binding not in virtue of being true or good, but on account of being an outcome of the majority voting procedure. For some, this is a proof of an intricate connection between democracy and moral relativism. The militant democracy' model, on the other hand, is premised on the idea that certain political actors and choices have to be banned for being fatally bad for democracy. This gives rise to the claim that protected democratic fundamental values of freedom and equality enjoy the status of absolute moral standards. This article dismisses the intuition that justification of militant democracy' depends on unpacking the relation between democracy and meta-ethics. Instead, following Bernard Suits' analytical exposition of the important features of games, it demonstrates, first, how democracy is like a game and, then, it argues that a plausible justification of militant democracy' stems from its game-like character.en
dc.publisherSage Publications Inc, Thousand Oaks
dc.rightsrestrictedAccess
dc.sourcePhilosophy & Social Criticism
dc.subjectmoral relativismen
dc.subjectmoral absolutismen
dc.subjectmilitant democracyen
dc.subjectgameen
dc.subjectdemocracyen
dc.titleHow to justify "militant democracy': Meta-ethics and the game-like character of democracyen
dc.typearticle
dc.rights.licenseARR
dc.citation.epage762
dc.citation.issue8
dc.citation.other42(8): 745-762
dc.citation.spage745
dc.citation.volume42
dc.identifier.doi10.1177/0191453715595456
dc.identifier.rcubconv_2928
dc.identifier.scopus2-s2.0-84988428941
dc.identifier.wos000384463400001
dc.type.versionpublishedVersion


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